This is the debut work for QUINCE SOFT, a sister brand of Lump of Sugar. All Japanese people know the rules of e-sugoroku: roll the dice, move your piece, aim for the finish. However, for Akira and those around him who have also lost their memories, they have become the ‘pieces’ in a world that mimics this game. They have to compete with each other to be the first and only one to reach the finish line and escape the world.
With each roll of the die, they proceed around the streets of Kyoto basked in the fall colours. While following the commandments on the ’tiles’ they land on, they have to avoid the hidden dangers of the ‘board’. Along the way, the memories of ‘reality’ gradually return. Why is there two worlds: ‘sugiroku’ and ‘reality’? Why are they here?
Lump of Sugar’s unique systems carry over to their sister brand as well. The referral to ’tiles’ is a bit meta and I’m not too keen on it. It’s also not a normal e-sugiroku game (similar to snakes and ladders), as each player has their own special ability (which borders on the absurd sometimes). And of course, the protagonist seems to have some ridiculously strong ability like being able to change the rolled number. I thought the story is too random and disjointed. The main draw for the game is Nanaroba Hana’s art and the fall foliage.
As Micchi already said this is basically Lump of Sugar’s style. Random nonsense happens all over just because. May as well roll a dice to pick images from the CG set. Would make more sense.
INFO
★ Original title: もののあはれは彩の頃。 ★ Romaji title: Mono no Aware wa Sai no Koro.